Loading... Please wait...After setting up the game board according to pictures on each challenge card, players must create a path to the red crate by tipping over the blue, yellow, and green crates.
But there's a catch! You have to get your Tipper there without jumping over crates or allowing him to touch the game board. Tipover introduces players to spatial relationships and the laws of cause and effect.
Learning skills: spatial reasoning, problem solving, strategy development features
4 levels of play, beginner to expert with 40 mind challenge cards with Solutions
Contains: Red Tipper Man Game Piece, 17 Color Coded Crates and 40 mind challenge cards
Suitable for ages 8 to adult